Unfortunately, this document is only aimed at people who have finished (all three endings of) the game. I've never read any Lovecraft, but if this is the kind of stuff his stories get to, I've got to start. But with cosmic horror, you can't, can you? This is not something the human mind is equipped to handle. I'm still trying to process it and put it into a context. The conclusions The Paleblood Hunt makes are absolutely mindbogglingly fantastic. The final one is pure speculation building on everything from the previous chapters.Īnd it fucking blew my mind. And follows up with the author's interpretation of said facts, building a picture of what happened, who these beings were and why they did what they did.Įach chapter is mostly independent. Each chapter presents the readers with "solid facts" - pieces of dialogue or other knowledge that's explicitly in the game. It is a combination of an encyclopedia and speculative world-building. I saw The Paleblood Hunt being recommended to people who finished the game and wanted to understand it more and I was not disappointed. I have loved the game but missed pretty much everything about its history, characters, connections and the deeper lore (BB starts as a gothic horror game, but eventually turns into a fully-fledged cosmic horror). Even more than Dark Souls, Bloodborne is almost never explicit about anything and understanding what's going on in the game world is a matter of meticulous reading of item descriptions, paying attention to the architecture, enemy placement and chatting to the occasional NPCs.Īs such, it is easy to miss things and even if you don't, turning all that into a cohesive picture takes a lot of time and effort. This is a fan-based exploration of the lore in Bloodborne (a video game for PlayStation 4). As such, it is easy to miss things and even if you d I didn't realise this was on goodreads. Even more than Dark Souls, Bloodborne is almost never explicit about anything and understanding what's going on in the game world is a matter of meticulous reading of item descriptions, paying attention to the architecture, enemy placement and chatting to the occasional NPCs.
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